Code the Classics Volume I, 2nd Edition
This book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi co-founder Eben Upton.
You’ll learn how to install Python, Pygame Zero, and an IDE so you can run and edit the games in this book. You’ll also:
- Get game design tips and tricks from the masters
- Learn how to code your own games with Pygame Zero
- Explore the code listings and find out how they work
You’ll meet these vintage-inspired games, and learn from their code in between rounds of play:
- Boing!: All it took was a couple of lines and a dot, and gamers would be queuing up to play.
- Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.
- Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.
- Myriapod: Some shooters confine the gameplay to a single screen while limiting the player’s movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.
- Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that’s still going strong.